Defining
Soulsborne
Gameplay

Gaming Under the Influence
[Podcast]E.88

Starcraft, Subnautica & Evil Genius 2: Video Games for Their Own Sake


This week Mike & Alex return to the most basic element of a game - it's [self-justifying or autotelic] world, hopefully expressed in a gameplay loop that facilitates instead of inhibiting its clarity.

Last week Subnautica was a refreshing escape from the overbearing psychological motivations we are required to empathize with in many third-person story games; this week, the single-player campaign of Stacraft the first does the same. Also featuring a discussion of the special merits of the survivial genre & our enthisuaism for Evil Genius II.


Become a Patron
CA$5.00 every month

We use Neo-Thomistic philosophy to analyze video games as fine art. Against corporate & political interests, we argue they (should) exist solely to be beautiful: self-contained, self-justifying acts of worldbuilding. Subscribe for a nominal monthly fee to support our project. No gimmicks, tricks or bonuses: if you believe in what we do, we are happy for your help.

Subscribe