Green Dragon CVR
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But, above all, go to the practical people... Go jangle their door-bells! Say that you do no work and that you will live forever!
— - POUND, SALUTATION THE SECOND

Playing With the Real

We present our theory of video game criticism [a draft version- out of date winter ‘23] , based on the Neo-Thomistic realism of Jacques Maritain and Reginald Garrigou-Lagrange.
We defend a hylomorphic metaphysical realism. We explain how being is known. Finally, we relay Maritain’s 20th century Thomist aesthetics.
In poetic contemplation, he says, the knower garners knowledge of subjectivity as such. He does not apprehend intelligible content drawn from a thing to the exclusion of its material existence, as in abstract philosophical and scientific contemplation. Instead, he becomes the known object insofar as the the artwork directly actuates his sense faculties, conveying intelligible content with its own concrete reality.
Games constitute the "most advanced phase of poetic depiction" for their hypertextuality. They demand the confluence of knower and known work to an unprecedented degree. The player cannot merely encounter the artwork in the concrete and observe it from without. He must [intentionally] enter into it, adopt the identity of a represented character, exhibit the causality and relations of this character in a simulated, tangible world.


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Jacques Maritain as a young man. We like to think he would appreciate this project.

Jacques Maritain as a young man. We like to think he would appreciate this project.

1. Intro


Ontology


2. Everyone Believes in a ‘God’

Ontology I

3. What Being IS

Ontology II

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Epistemology


4. Knowledge & Intoxication

Epistemology I

5. Knowing Being

Epistemology II

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Ethics


6. Everyone is An Integralist

Ethics I

7. On the “Drama of Being”

Ethics II

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Aesthetics


8. Autotelic Art

Aesthetics I

9. Why Do We Play?

Aesthetics II

10. Toward a Philosophy of Video Game Criticism

Aesthetics III

11. The Ontological Anatomy of a Video Game

Aesthetics IV

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12. Defining Genre

Aesthetics V

13. The “Purity” of Art

Aesthetics VI

14. Worldbuilding: The Highest Art

Aesthetics VII

 
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