Why video games are the best artistic medium
The Special Merit of Video Games (using the epistemic terminology of Jacques Maritain):
Intellective knowledge by concepts [in philosophy or science] presents an objectifiable or “transobjective” subject [some intelligible thing], stripped of its own existence… taken under this or that one of its determinations… in a state of abstraction and universality. Poetic and sensory knowledge present the extramental thing “connaturally”, as it acts upon the [sense] organ[s] through its qualities, offering itself to be sensed with the selfsame existential mode it exercises outside the mind; the thing is known concretely but still as object. Video games impose a transsubjective nature, not [like a transobjective subject] presented to the mind [of the knower-player] as object, but [habitually, as a persistent quality or condition perfecting in the line of ITS OWN NATURE the informed subject,] interpolated atop [an erasure or transgression of] the knower’s own subject-position and univocal “quidditative determination”, known as [and only in so far as] we know ourselves, “not as object but subject, in midst of [in contradistinction to] all other subjects we know only as object”. We must perform or ritualize the depicted thing into existence; it habitually inheres in us as almost a second nature.