Gaming Under the Influence
[Podcast]
E.48
Importance of Universe, Gravity & Inner Consistency to Finishing Games
Progression of (Single-Player) Final Fantasy Combat Mechanics X-XV
Drinking this week: Peach/Cucumber Sours from Nickelbrook, Godtrilla IPA from Blood Brothers, Station Cold Brew Coffee
Playing this week: Final Fantasy XIII, VIIR, Pokemon Crystal
Another uneventful week where new releases are concerned. But Mike has finally completed FFVIIR and we get around to discussing the history of (single-player) Final Fantasy combat mechanics since X, noting especially the similarities between XIII and VIIR. We also treat the magnetism and inner consistency a universe and story require to really PULL you through to the end of a beefy open-world experience.
We use Neo-Thomistic philosophy to analyze video games as fine art. Against corporate & political interests, we argue they (should) exist solely to be beautiful: self-contained, self-justifying acts of worldbuilding. Subscribe for a nominal monthly fee to support our project. No gimmicks, tricks or bonuses: if you believe in what we do, we are happy for your help.