Gaming Under the Influence
[Podcast]E.84
Essential Soulslike Games
[part 1: 3d variants]
So we've established[i] that games coverage (and the rote “gamer”) tends to reduce its object to subject-or-market immanent metrics: desire, pleasure, value, profit. Further proof this week shit-blazed across the internet as kojima fans petitioned for a new game to be canceled for its Microsoft affiliation (an affront to their market-immanent substitute for "games", a channel for their desire: brand identity).
What is the alternative to these loci of criticism entirely extrinsic to the work? We can start by establishing the taxonomy of the work to be analyzed. Taxonomical approaches, which are oriented to the game in-itself and attempt to classify its parts[ii], purse the [interrelated] essential components of form & matter, concept & mechanics[iii]; what is the game world and how is it mechanically & symbolically expressed? Today on GUI 84 we offer just these kinds of thoughts on our staple genre: the soulslike (which we have defined here in a mechanical sense[iv]), with the intentions of establishing the loose outlines of a genre canon.
We will divide the genre into 2D & 3D subcategories; this week we talk about the latter.
YEAR
3D SOULSLIKE CANON
2009
Demon’s Souls – From Software
2011-2016
Dark Souls 1-3 – From Software
2014
Lords of the Fallen – Deck 13
2015
Bloodborne – From Software
2017-2021
Nioh 1-2 – Team Ninja
2017-2019
The Surge 1-2 – Deck 13
2018
Darksiders 3 – Gunfire Games
2019
Sekiro – From Software
2019
Remnant: From the Ashes – Gunfire Games
2019
Code Vein – Bandai Namco Studios
2019
Star Wars: Jedi Fallen Order – Respawn Entertainment
2020
Mortal Shell – Cold Symmetry
2020
Hellpoint – Cradle Games
References
[i] https://greendragoncvr.com/blog/2021/6/29/contra-commodity-gaming
[ii] https://greendragoncvr.com/a-theory-of-video-game-criticism 6.b
[iii] https://greendragoncvr.com/game-anatomy
[iv] https://greendragoncvr.com/the-special-value-of-soulsborne-gameplay
We use Neo-Thomistic philosophy to analyze video games as fine art. Against corporate & political interests, we argue they (should) exist solely to be beautiful: self-contained, self-justifying acts of worldbuilding. Subscribe for a nominal monthly fee to support our project. No gimmicks, tricks or bonuses: if you believe in what we do, we are happy for your help.