Gaming Under the Influence
[Podcast]E.69

Bravely Default 2: is there a good kind of repetition?

M. John Harrison’s idiot take on worldbuilding


Drinking this week: An IPA (Bellwoods)

Playing this week: Bravely Default II

This week, Alex & Mike at GreenDragonCVR discuss the prolific repetition - of brands, ideas, mechanics - that characterizes the video game industry. While repetition can tend toward banality and cloning, this is not always the case. On the basis of Bravely Default II, the concept of a genetic clone is contrasted with the possibility of growing entirely new specific cases from the soil of preexisting things.


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We use Neo-Thomistic philosophy to analyze video games as fine art. Against corporate & political interests, we argue they (should) exist solely to be beautiful: self-contained, self-justifying acts of worldbuilding. Subscribe for a nominal monthly fee to support our project. No gimmicks, tricks or bonuses: if you believe in what we do, we are happy for your help.