Ontological Anatomy of a Video Game

Gaming Under
the Influence
[podcast]E.126

Do Games Need Combat?


Join Mike & Alex for a discussion of combat in video games: does it have to be in everything? Why are there so few games whose core loop consists of anything else? What is the perfect synthesis between depicted content and varied activity in a video game?


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We use Neo-Thomistic philosophy to analyze video games as fine art. Against corporate & political interests, we argue they (should) exist solely to be beautiful: self-contained, self-justifying acts of worldbuilding. Subscribe for a nominal monthly fee to support our project. No gimmicks, tricks or bonuses: if you believe in what we do, we are happy for your help.