Dancing on Concord’s Grave

Gaming Under the Influence
[August 28th, 2024]

Article: Against Live Service & “Games for Everyone”

Why liver service games designed for an amorphous audience are bound to be sh*t


 

"The eagerness to grave dance on unpopular games has become a bad habit", says PC gamer. Join Alex & Mike for a discussion of how profoundly stupid this statement is. Discussion includes:

-the inbuilt failings of service games [in mechanical and conceptual terms],

-the nature & impact of DEI,

-and why it is good to hate bad things.

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We use Neo-Thomistic philosophy to analyze video games as fine art. Against corporate & political interests, we argue they (should) exist solely to be beautiful: self-contained, self-justifying acts of worldbuilding. Subscribe for a nominal monthly fee to support our project. No gimmicks, tricks or bonuses: if you believe in what we do, we are happy for your help.