Gaming Under the Influence
[Podcast] E.49

  1. Spiderman PS4, open-world progression & the centrality of movement

  2. Dr. Seuss, Kojima, Cyberpunk & next gen: the state of things in Oct 2020

Read our article: “Defining Open-World Games”

A matter of progression, not genre


Drinking this week: No Trills IPA (Blood Brothers), Viva La Stout (Sawdust City)

Playing this week: Spider Man PS4, MGSV

One of the boys (Alex) has finally finished Spiderman PS4. We get to talking about how central a great traversal mechanic is to open-world progression, the origins of our Final Fantasy fetish, the future of video game input mechanisms and all manner of wild subjects in this somewhat tangential episode we know you will enjoy.


Become a Patron
CA$5.00 every month

We use Neo-Thomistic philosophy to analyze video games as fine art. Against corporate & political interests, we argue they (should) exist solely to be beautiful: self-contained, self-justifying acts of worldbuilding. Subscribe for a nominal monthly fee to support our project. No gimmicks, tricks or bonuses: if you believe in what we do, we are happy for your help.

Subscribe